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News & Updates!

(6/1/2017) - DieHard Wolfers MMC 2017 Released!

It's the tenth anniversary of the original DieHardWolfers MMC competition and a new set has been released. Includes 12 new maps by various authors! Get it here or here!

(5/22/2017) - Knights of the SS : Armour of Beowulf Demo

Falcon93 sent me his new demo level for his upcoming set Knights of the SS: Armor of Beowulf.  Contains a single level for the Spear of Destiny Demo.

You can get the story and more information here.

Click here to download!

(4/3/2017) - New versions of WDC and Havoc's Wolf3D Editor Released!

You can get the latest versions of both editors in the Utilities section of the Vault.

Havoc's Wolf3D Editor has been updated with the following fixes.

  • Fixed a bug in the map handler which prevented reading map planes at offset 0 

  • Fixed some memory leaks in the dialog which provides statistics for individual map objects

WDC has been updated with the following changes.

  • Fixed: The last byte of all imported AUDIOT chunks was being removed when compiling. 

  • Fixed: An extra byte was being exported when exporting any AUDIOT chunk to a file or WAD/PK3/PK7. 

  • Fixed: If the first music chunk in AUDIOT is 4 bytes or less, it will be set to "\0\0\0\0NULL" so that it can be detected by WDC again. 

  • Fixed: Can now set digital sound chunks to 0 length files to clear a sound when exporting the VSWAP. 

  • Fixed: Exporting WL1 projects now exports null digital sound chunks correctly. Previously some sounds would be duplicated in the null chunks. 

  • Fixed: Exporting WL1-based projects to WAD/PK3/PK7 should work now. Lumps with blank names are skipped rather than throwing an error. Null pictures export as empty lumps/files. 

  • Fixed: When exporting to WAD/PK3/PK7, music chunks with no music data export as empty lumps/files. 

  • Fixed: Exporting WAD/PK3/PK7 from hi-res base files works now. 

  • Fixed: Exporting to PK3/PK7 would sometimes fail when exporting to a file not located on the same drive as the temp folder. 

  • Added: WAD/PK3/PK7 export window now has an "Unselect menu". 

  • Added: WAD/PK3/PK7 export window has an Options menu with togglable "Export Empty Chunks As Marker Lumps" settings and two ways of exporting hi-res walls. 

  • Fixed: Using the map editor on planes 1 or 2 no longer causes all planes to be draw in the edited tile when "Draw plane 3 and higher only when it is the current plane" is checked.

  • Fixed: Exporting walls in non-hires projects to WAD/PK3/PK7 would duplicate the walls in "hires" namespace. Bug was introduced in 1.17.395.

(3/21/2017) - The work continues...

Work on the Wolfenstein 3D Vault is continuing.  As of right now, all TCs, registered Wolf mods, and SOD mods through letter 'R' should be up.  The remaining SOD mods should be up shortly.  Please email me if I have missed anything.

Currently, I am aiming to have this site completely finished by the 25th Anniversary of Wolfenstein 3D on May 5, 2017.

(2/4/2017) - Wolfenstein 3D Vault Under Construction

The Wolfenstein 3D Vault is currently being built.  My vision is to provide a one-stop HQ for everything related to the classic shooter Wolfenstein 3D, the game that started it all.

Please be patient as this site is constructed. There is a currently a lot of work to do.  Right now, I am hoping to have the site fully live by Spring 2017.

In the meantime, visit DieHard Wolfers Forum or the Wolfenstein 3D Dome for all Wolfenstein 3D news and information.

Welcome to the Wolfenstein 3D Vault - Your HQ for Everything Wolfenstein.

The purpose of the Wolfenstein 3D Vault is to provide up to date news and information pertaining to the classic game Wolfenstein 3D and it's prequel Spear of Destiny.

In addition, my vision is to provide the largest collection of mods and resources for Wolfenstein 3D available in one place on the Internet.

Feel free to browse around. The main page contains all the latest News pertaining to all things Wolfenstein!

If interested in mods for Wolfenstein 3D, both recent and classic, check out the Mods section.

If new to Wolfenstein modding, check out the Utilities section to get the basic utilities you need to get started.  The Coding section also contains a set of tutorials to get you started with the Wolfenstein 3D source code.

Lastly, if there is something you would like to see here that isn't or if you have any questions or comments about the site, please email me and I will see what I can do.

 

Contact Me

Site Information

NOTE: The Wolfenstein 3D Vault (this site) is in no way associated with Nazism, Neonazism, or any other racist group. Anything you see on this web site is associated with two great classic games, Wolfenstein 3-D and Spear of Destiny.

The Wolfenstein 3-D Vault
(C) 2001-2017 Barry Christian
Last Updated:July 28, 2017